Over a period of decades, starting approximately in the early 80's of the previous century, I began drawing mainly charcoal portraits after having already drawn a lot with pencils throughout my life. This part of my life refers to attempts to create art. From charcoal I developed into making art with the analog airbrush gun and liquid paint. At some point I had progressed so much in the airbrush trade that I was asked to do demonstrations all over Europe to promote Airbrush guns and paint. Around the turn of the century I began to become interested in creating digital art - 2D pixel art first and later predominently vector art. About 2010 3D art creation drew my attention in an increasing way, but life kept me busy and I was unable to dive deep into ways to make 3D art, not as deep as I had hoped to be able to do. 3D programs are absurdly expensive, with the exception of Blender, but that program has an insanely complicated user interface, with which I never became familiar enough to produce reasonable art. This year (2023) I accidentally ran into Plasticity that is a relatively new program that already has a ton of features and, most importantly, a user friendly interface. This program can be purchased for a reasonable one time fee (of around 100 Euro), is brilliant, on its way to evolve beyond that rapidly. Besides spending time making visual art, I write poetry every now and then and have an interest in spiritual matters, science, phylosophy and geopolitical developmment.